Instead of having to open every plant you come accross and extract its contents, this mod makes the process automatic. Has a banking system, and gambling-you can play blackjack, and bet on rat fights.
Once again, a new thieves guild with 20 quests, but also 8 quests for a fighters' guild, and 8 for a mages' guild. This is a major city, on a landmass west of Vvardenfell. Also includes a loanshark, betting on fist fights, and an underground bar. So the more quests you accomplish, the more you benefit the guild, and the more money you acquire on a regular basis. There are 16 thieves' quests, and a nice idea: you get a cut of the guild profits. My preferred mod for that area is this new town to the south, which adds a thieves guild that you help establish.
So many mods are located in or near Seyda Neen that crashes and conflicts are common. Not much hack and slash, this is a very good RPG yarn. Uriel Septum's favorite resort, the location of a mystery. Adds new alchemical substances, and removes Fortify Intelligence from the game. The nice thing is that you don't have to guzzle endless potions or sleep to regain magicka. Note, it affects your opponents as well as you. Four scripts you choose one to set the speed at which magicka regens. Really great stuff.įair Magicka Regeneration. For example, you can send any member of House Telvanni on a mission as Archmagister, while you can practice combat with any Imperial Legion soldier or guard as Knight of the Imperial Dragon. When you get to the top of a guild or faction, this mod gives you some neat new abilities. New faction, items, guild hall, dungeon, NPCs, creatures, books, quests.
As I recall, some involve quests.Ĭult of the Clouds. Adds all sorts to the game, both in shops and as swag. It's meant to rebalance things more sensibly.Īmulets and Rings. Adds plenty of tweaks to the game, generally making it somewhat harder (but in a few cases, easier). Going back to a previous subject, here are other mods I've used and enjoyed: There's a series of those for different cities called LGNPC (Less Generic NPCs), which you can find here. This means you can run a mod that turns vanilla NPCs into people who have more personality, and even additional quests.